Teach anywhere. Learn everywhere
Drew University offers Technology Integrated Learning Environments (TILEs) of all sizes to support teaching & learning, student engagement, and social interaction on campus. These rooms enable faculty members to bring everything from the internet to discipline specific software directly to the students and are designed to incorporate media and technology for a wide variety of classes and events. Power Points, multimedia, and hands-on applications of technology can all serve to enhance the learning experience. The services offered in traditional classroom spaces are robust and constantly evolving, while spaces primarily used by departments, clubs, and individual students have always been considered auxiliary to the functions of the classroom. The modern environment of higher education challenges the traditional conception of where learning takes place to pave the way for student collaboration and teaching in all its forms. Drew’s emphasis on engagement demands that facilities accommodate community functions well beyond traditional class settings.
To meet this diverse body of needs, Instructional Technology Services (ITS) has consolidated all the technology classroom and installed A/V spaces on campus into the “TILEs” concept. Where ever teaching and learning is happening on campus, ITS will be there to support it!
To learn more about the services and facilities available, use the menu to the left. There you’ll find more detailed information on what a “TILE” is, what’s available in them, and how ITS supports them. Please note that some might require a Drew log-in to access.


For immediate issues with these systems, please call the ITS hot line at x1487.
“Good learning space design can support each institution’s mission of enabling student learning. In fact, the convergence of technology, pedagogy, and space can lead to exciting new models of campus interaction.” -Oblinger, 2004
Currently, there are over one hundred TILEs available on campus:
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Level 1 Classrooms: 49
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Level 2 Classrooms: 14
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Level 3 Classrooms: 25
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Community Spaces: 5
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Departmentally Owned Spaces: 11*
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Casual Media Locations: 10

“Learning is fundamentally a social construct that allows access to instruction, collaboration, informed research, relevant resources, critical analysis, and integrated results; learning manifests itself in knowledge and often in wisdom. At U.S. colleges and universities, the entire campus is a learning environment, often with the college town or urban neighborhood serving as an extension of that environment. But if one can learn anywhere, why is the magnitude of learning and academic accomplishment tangibly greater on the college or university campus? The simple answer is that the campus offers serendipitous interaction, convenient access to resources, and a broad range of environments in which to think deeply and explore possibilities, creating a wonderfully synergistic combination to advance and enhance learning, discovery, and creation of knowledge.” -Wedge & Kearns, 2005

